hfc_lz 发表于 2024-12-29 10:08:43

通义灵码死循环了

<i class="pstatus"> 本帖最后由 hfc_lz 于 2024-12-29 10:11 编辑 </i><br />
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在Unreal Engine(UE)中使用Gameplay Ability System (GAS) 制作一个复杂的技能,如射出闪电并在目标之间随机弹射并留下电弧标记,最后在第x次弹射时触发一次闪电链对所有有电弧残留的目标进行群体电弧伤害,是一个相对复杂的任务。以下是一个详细的步骤指南,帮助你实现这个技能。<br />
...省略...<br />
#include &quot;GameplayAbilityTargetActor_Volume.h&quot;<br />
#include &quot;GameplayAbilityTargetActor_VolumeMulti.h&quot;<br />
#include &quot;GameplayAbilityTargetActor_VolumeSingle.h&quot;<br />
#include &quot;GameplayAbilityTargetActor_VolumeSingleWithFilter.h&quot;<br />
#include &quot;GameplayAbilityTargetActor_VolumeWithFilter.h&quot;<br />
#include &quot;GameplayAbilityTargetActor_VolumeWithFilterMulti.h&quot;<br />
#include &quot;GameplayAbilityTargetActor_VolumeWithFilterSingle.h&quot;<br />
#include &quot;GameplayAbilityTargetActor_VolumeWithFilterSingleMulti.h&quot;<br />
#include &quot;GameplayAbilityTargetActor_VolumeWithFilterSingleMultiWithFilter.h&quot;<br />
#include &quot;GameplayAbilityTargetActor_VolumeWithFilterSingleWithFilter.h&quot;<br />
#include &quot;GameplayAbilityTargetActor_VolumeWithFilterMultiWithFilter.h&quot;<br />
#include &quot;GameplayAbilityTargetActor_VolumeWithFilterMultiWithFilterSingle.h&quot;<br />
#include &quot;GameplayAbilityTargetActor_VolumeWithFilterMultiWithFilterSingleMulti.h&quot;<br />
#include &quot;GameplayAbilityTargetActor_VolumeWithFilterMultiWithFilterSingleMultiWithFilter.h&quot;<br />
#include &quot;GameplayAbilityTargetActor_VolumeWithFilterMultiWithFilterSingleWithFilter.h&quot;<br />
#include &quot;GameplayAbilityTargetActor_VolumeWithFilterMultiWithFilterSingleMultiWithFilterSingle.h&quot;<br />
#include &quot;GameplayAbilityTargetActor_VolumeWithFilterMultiWithFilterSingleMultiWithFilterSingleMulti.h&quot;<br />
#include &quot;GameplayAbilityTargetActor_VolumeWithFilterMultiWithFilterSingleMultiWithFilterSingleMultiWithFilter.h&quot;<br />
#include &quot;GameplayAbilityTargetActor_VolumeWithFilterMultiWithFilterSingleMultiWithFilterSingleMultiWithFilterSingle.h&quot;<br />
#include &quot;GameplayAbilityTargetActor_VolumeWithFilterMultiWithFilterSingleMultiWithFilterSingleMultiWithFilterSingleMulti.h&quot;<br />
...循环...
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