通义灵码死循环了
<i class="pstatus"> 本帖最后由 hfc_lz 于 2024-12-29 10:11 编辑 </i><br /><br />
在Unreal Engine(UE)中使用Gameplay Ability System (GAS) 制作一个复杂的技能,如射出闪电并在目标之间随机弹射并留下电弧标记,最后在第x次弹射时触发一次闪电链对所有有电弧残留的目标进行群体电弧伤害,是一个相对复杂的任务。以下是一个详细的步骤指南,帮助你实现这个技能。<br />
...省略...<br />
#include "GameplayAbilityTargetActor_Volume.h"<br />
#include "GameplayAbilityTargetActor_VolumeMulti.h"<br />
#include "GameplayAbilityTargetActor_VolumeSingle.h"<br />
#include "GameplayAbilityTargetActor_VolumeSingleWithFilter.h"<br />
#include "GameplayAbilityTargetActor_VolumeWithFilter.h"<br />
#include "GameplayAbilityTargetActor_VolumeWithFilterMulti.h"<br />
#include "GameplayAbilityTargetActor_VolumeWithFilterSingle.h"<br />
#include "GameplayAbilityTargetActor_VolumeWithFilterSingleMulti.h"<br />
#include "GameplayAbilityTargetActor_VolumeWithFilterSingleMultiWithFilter.h"<br />
#include "GameplayAbilityTargetActor_VolumeWithFilterSingleWithFilter.h"<br />
#include "GameplayAbilityTargetActor_VolumeWithFilterMultiWithFilter.h"<br />
#include "GameplayAbilityTargetActor_VolumeWithFilterMultiWithFilterSingle.h"<br />
#include "GameplayAbilityTargetActor_VolumeWithFilterMultiWithFilterSingleMulti.h"<br />
#include "GameplayAbilityTargetActor_VolumeWithFilterMultiWithFilterSingleMultiWithFilter.h"<br />
#include "GameplayAbilityTargetActor_VolumeWithFilterMultiWithFilterSingleWithFilter.h"<br />
#include "GameplayAbilityTargetActor_VolumeWithFilterMultiWithFilterSingleMultiWithFilterSingle.h"<br />
#include "GameplayAbilityTargetActor_VolumeWithFilterMultiWithFilterSingleMultiWithFilterSingleMulti.h"<br />
#include "GameplayAbilityTargetActor_VolumeWithFilterMultiWithFilterSingleMultiWithFilterSingleMultiWithFilter.h"<br />
#include "GameplayAbilityTargetActor_VolumeWithFilterMultiWithFilterSingleMultiWithFilterSingleMultiWithFilterSingle.h"<br />
#include "GameplayAbilityTargetActor_VolumeWithFilterMultiWithFilterSingleMultiWithFilterSingleMultiWithFilterSingleMulti.h"<br />
...循环...
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